Voshkod rescue from Kerbin Orbit
Jun. 30th, 2018 07:50 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Once you get into space, contracts start appearing to rescue Kerbals who have been trapped in orbit. The stock game takes a crew capsule of some sort, places a Kerbal inside, and puts it in orbit. The game will chose crew modules from parts mods as well, regardless of whether those modules have hatches or not. Without a hatch, the Kerbal trapped inside has no way to EVA and exit the module.
The Advanced Grabbing Unit available in the Actuators node at Tech Level 6 can do that job. When your Grabbing Unit grabs a module, craft, or asteroid, it becomes, in game mechanics, a single craft and you can then transfer a crewmember from one module to another.
Except that I don't have that yet.
What I do have is the Kerbal Inventory System and Kerbal Attachment System (KIS/KAS) mod. This mod allows you to attach and detach parts on site. You can attach struts to a pair of docked modules to make that space station less wobbly. You could land one craft next to another and then attach a fuel line between the two to transfer resources. You can add lights or antennas or science packages to craft in orbit when you forgot to add those parts in the VAB.
And you can add docking ports.
On a previous mission, I had some difficulty extricating a Clamp-O-Tron Docking Port Jr. stored inside a Making History expansion SM-18 Service Module. For this mission, I'm going to bypass that problem by mounting two docking ports on the outside of a KV-3 “Pomegranate” Reentry Module.
The KV-3 is an analogue to the Soviet Voshkod 1, essentially a Vostok capsule with three seats jammed into it instead of just one. With three crewmen, the Voshkod had no room for the crew to wear spacesuits. The Russians only did that once, though. The KV-3 IVA seems to show that the Kerbals have plenty of room inside, suits and all. It is also available before the Advanced Grabbing Unit (and the three-crewed Mk1-3 Command Pod), in Tech Level 5's Advanced Flight Control node.
Mission Designation : YT-2
Rocket Model : Yivotanang B-III
Mission Objectives : Rescue Doodbury Kerman from Kerbin orbit
Total Mass (Mass to Orbit) : 40.2 tons (6.0 tons)
Total delta-V (dV to Orbit) : 4,905 m/s (1,372 tons)
Surface TWR : 1.28
Contract for Construction : Year 2, Day 77
Nominal Build Time : 29 days
Total Cost : 29,294 funds
Launch Site : KSC
Launch Date/Time : Year 2, Day 144, 01:35
Pilot : Magmin Kerman
Engineer : Bill Kerman
After ascent and rendezvous, Magmin maneuvered the craft right up to the Stockalike Station Parts mod PTD-5 “Sunrise” Utility Module. Bill EVAd and, while still holding on to the KV-3, detached the docking port and reattached it to the PTD-5. Then, Magmin backed off a little bit, turned the craft to line up the docking modules, and docked.

Mission Statistics
Total Mission Time : 1 hour, 19 min
Landing Site : 366 km east of KSC
The Advanced Grabbing Unit available in the Actuators node at Tech Level 6 can do that job. When your Grabbing Unit grabs a module, craft, or asteroid, it becomes, in game mechanics, a single craft and you can then transfer a crewmember from one module to another.
Except that I don't have that yet.
What I do have is the Kerbal Inventory System and Kerbal Attachment System (KIS/KAS) mod. This mod allows you to attach and detach parts on site. You can attach struts to a pair of docked modules to make that space station less wobbly. You could land one craft next to another and then attach a fuel line between the two to transfer resources. You can add lights or antennas or science packages to craft in orbit when you forgot to add those parts in the VAB.
And you can add docking ports.
On a previous mission, I had some difficulty extricating a Clamp-O-Tron Docking Port Jr. stored inside a Making History expansion SM-18 Service Module. For this mission, I'm going to bypass that problem by mounting two docking ports on the outside of a KV-3 “Pomegranate” Reentry Module.
The KV-3 is an analogue to the Soviet Voshkod 1, essentially a Vostok capsule with three seats jammed into it instead of just one. With three crewmen, the Voshkod had no room for the crew to wear spacesuits. The Russians only did that once, though. The KV-3 IVA seems to show that the Kerbals have plenty of room inside, suits and all. It is also available before the Advanced Grabbing Unit (and the three-crewed Mk1-3 Command Pod), in Tech Level 5's Advanced Flight Control node.

Rocket Model : Yivotanang B-III
Mission Objectives : Rescue Doodbury Kerman from Kerbin orbit
Total Mass (Mass to Orbit) : 40.2 tons (6.0 tons)
Total delta-V (dV to Orbit) : 4,905 m/s (1,372 tons)
Surface TWR : 1.28
Contract for Construction : Year 2, Day 77
Nominal Build Time : 29 days
Total Cost : 29,294 funds
Launch Site : KSC
Launch Date/Time : Year 2, Day 144, 01:35
Pilot : Magmin Kerman
Engineer : Bill Kerman
After ascent and rendezvous, Magmin maneuvered the craft right up to the Stockalike Station Parts mod PTD-5 “Sunrise” Utility Module. Bill EVAd and, while still holding on to the KV-3, detached the docking port and reattached it to the PTD-5. Then, Magmin backed off a little bit, turned the craft to line up the docking modules, and docked.

Mission Statistics
Total Mission Time : 1 hour, 19 min
Landing Site : 366 km east of KSC