Second Launch to Jool
Mar. 25th, 2024 05:46 pmThe previous two flights using essentially the same rocket have experienced a problem on launch where the trajectory hasn’t been showing. Without a trajectory line, you can’t place a maneuver node leading to an estimation for the orbital burn. Then, when closing out and coming back the craft is suddenly on a crashing trajectory. I was able to get around this by then using “F8” to cheat the craft back into orbit.
I thought this had to do with having and originally built the craft with two probe cores then having deleted the first core, leading to game confusion over what is controlled. So, what I did was to save the rocket part as a temporary craft then build the probe part from scratch.
Mission Designation : SCAN-6
Rocket Model : EchoStar J-Ib
Total delta-V (to orbit) : 10,031 m/s (6,258 m/s)
Surface TWR : 1.383
Total Mass (to orbit) : 382.93 t (75.56 t)
Dry Mass : 68.21 t
Part Count : 89
Height : 32.28 m
Width : 7.99 t
Length : 8.02 t
Mission Objectives : Orbit and scan Joolian moons
This did not work.
I still experienced the problem with the craft becoming an “Inactive Vessel on a crashing trajectory” except, in this case, it wasn’t actually on a crashing trajectory. It was still in orbit, which is good, but it still didn’t have the orbital trajectory, which is still bad. Doing an “F8” and cheating it into the orbit it was already in restored the trajectory line and allowed me to create a maneuver node for the Jool ejection.
I didn’t have my protractor with me and so, when I eyeballed the maneuver node, I somehow got a better ejection than when I was being careful. I was able to save about 400 m/s on the transfer, ending up with a Jool insertion at pretty much the same as the previous launch. Remember that the delta-V requirements and Ejection Angles presented by the online worksheets are averages or estimations. The planets are constantly changing positions and thus changing requirements. Using a program like Alexmoon’s Launch Window Planner will return more precise information for any specific launch but, given the mechanics of KSP2, that is not usable until the beginning of in-game Year 2.
Much like the previous mission, there will be a midcourse correction in about 80 days and in building that maneuver it looks like I might just be getting a Tylo encounter. Thing is, the craft will still have a lot of velocity from having swung around Jool and not having an insertion burn, made more efficient by, again, being deep in Jool’s gravity well. That means all that velocity will need to be burned off getting into Tylo’s orbit, which will be more than if I had previously gotten into Jool orbit.
I will need to wait until I am at Jool to work that out.
I thought this had to do with having and originally built the craft with two probe cores then having deleted the first core, leading to game confusion over what is controlled. So, what I did was to save the rocket part as a temporary craft then build the probe part from scratch.
Mission Designation : SCAN-6
Rocket Model : EchoStar J-Ib
Total delta-V (to orbit) : 10,031 m/s (6,258 m/s)
Surface TWR : 1.383
Total Mass (to orbit) : 382.93 t (75.56 t)
Dry Mass : 68.21 t
Part Count : 89
Height : 32.28 m
Width : 7.99 t
Length : 8.02 t
Mission Objectives : Orbit and scan Joolian moons
This did not work.
I still experienced the problem with the craft becoming an “Inactive Vessel on a crashing trajectory” except, in this case, it wasn’t actually on a crashing trajectory. It was still in orbit, which is good, but it still didn’t have the orbital trajectory, which is still bad. Doing an “F8” and cheating it into the orbit it was already in restored the trajectory line and allowed me to create a maneuver node for the Jool ejection.
I didn’t have my protractor with me and so, when I eyeballed the maneuver node, I somehow got a better ejection than when I was being careful. I was able to save about 400 m/s on the transfer, ending up with a Jool insertion at pretty much the same as the previous launch. Remember that the delta-V requirements and Ejection Angles presented by the online worksheets are averages or estimations. The planets are constantly changing positions and thus changing requirements. Using a program like Alexmoon’s Launch Window Planner will return more precise information for any specific launch but, given the mechanics of KSP2, that is not usable until the beginning of in-game Year 2.
Much like the previous mission, there will be a midcourse correction in about 80 days and in building that maneuver it looks like I might just be getting a Tylo encounter. Thing is, the craft will still have a lot of velocity from having swung around Jool and not having an insertion burn, made more efficient by, again, being deep in Jool’s gravity well. That means all that velocity will need to be burned off getting into Tylo’s orbit, which will be more than if I had previously gotten into Jool orbit.
I will need to wait until I am at Jool to work that out.