Pushing the Construction Schedule
Jul. 4th, 2018 07:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Two weeks ago (in game) with mission YT-4 and the rescue of Crisrod Kerman from Munar orbit, I have been receiving warnings that Joepont, also trapped in Munar orbit, was out of snacks. From what I hear from the Snacks mod discussion on the KSP Forums, these rescue modules are not supposed to start applying the hunger settings unless the craft becomes active, which is only supposed to happen if you have an active craft within the physics range of 2.5 kilometers.
This is apparently not the case. Simply sending a craft to the Mun will apparently active all the craft in Munar orbit, at least as concerning snacks, and they will start to get hungry.
There is a setting that will have Kerbals without sufficient food passing out or eventually dying of hunger. Since the stock game allows Kerbals to travel anywhere for any length of time without an apparent means of life support I just sort of assumed they were plants surviving on photosynthesis. The addition of snacks is not necessary for survival but, like potato chips and candybars to humans, are necessary for happiness. I have the setting in the Snacks mod such that if they don't get their snacks there will be a loss of science, a loss of reputation, or fines.
10,000 funds is a big chuck of money to loose for not having a Snickers.
I did not have a Mun-orbit capable ship in storage and so I needed to advance production in Kerbal Construction Time. A Yivotanang C-III, at the head of the production queue at this stage, will take 27 days to complete. This particular craft had been contracted but, as it was down in the queue, other craft were being prioritized. I immediately pushed the craft to the head of the line. I also spend an additional 6,000 funds to reduce construction time by 10%. And again by another 10%. But that is 10% of the already reduced time so additional reductions will cost a lot of less return. Spending 6,000 additional funds to avoid a 10,000 fund fine is one thing but doing it again and again yields diminishing returns.
Mission Designation : YT-6
Rocket Model : Yivotanang C-III
Mission Objectives : Rescue Joepont Kerman from Munar orbit
Total Mass (Mass to Orbit) : 48.3 tons (7.4 tons)
Total delta-V (dV to Orbit) : 5,388 m/s (1,837 m/s)
Surface TWR : 1.42
Contract for Construction : Year 2, Day 193
Nominal Build Time : 27 days
Cost : 33,674 funds
Launch Site : KSC
Launch Date/Time : Year 2, Day 223, 00:21
Pilot : Megcal Kerman
Engineer : Doodbury Kerman
The launch, Munar transfer, and rendezvous proceeded nominally.

I have the mods Kerbal Inventory System and Kerbal Attachment System (KIS/KAS) installed. Those mods allow you to carry parts along and then attach those parts while your Kerbal is on EVA. It allows you to do things like attach struts to reinforce two docked craft. You can connect fuel lines between two landed craft to transfer resources. What I like to do with craft left in orbit after I rescue their crew is attach a Z-100 Rechargeable Battery Pack, OX-STAT Photovoltaic Panel, and an HG-5 High Gain Antenna to the craft, turning what would otherwise be useless debris cluttering orbit into a discount relay satellite.
Mission Statistics
Total Mission Time : 2 days, 5 hours
Landing Site : 846 k m southwest of Woomerang Launch Site
This is apparently not the case. Simply sending a craft to the Mun will apparently active all the craft in Munar orbit, at least as concerning snacks, and they will start to get hungry.
There is a setting that will have Kerbals without sufficient food passing out or eventually dying of hunger. Since the stock game allows Kerbals to travel anywhere for any length of time without an apparent means of life support I just sort of assumed they were plants surviving on photosynthesis. The addition of snacks is not necessary for survival but, like potato chips and candybars to humans, are necessary for happiness. I have the setting in the Snacks mod such that if they don't get their snacks there will be a loss of science, a loss of reputation, or fines.
10,000 funds is a big chuck of money to loose for not having a Snickers.
I did not have a Mun-orbit capable ship in storage and so I needed to advance production in Kerbal Construction Time. A Yivotanang C-III, at the head of the production queue at this stage, will take 27 days to complete. This particular craft had been contracted but, as it was down in the queue, other craft were being prioritized. I immediately pushed the craft to the head of the line. I also spend an additional 6,000 funds to reduce construction time by 10%. And again by another 10%. But that is 10% of the already reduced time so additional reductions will cost a lot of less return. Spending 6,000 additional funds to avoid a 10,000 fund fine is one thing but doing it again and again yields diminishing returns.
Mission Designation : YT-6
Rocket Model : Yivotanang C-III
Mission Objectives : Rescue Joepont Kerman from Munar orbit
Total Mass (Mass to Orbit) : 48.3 tons (7.4 tons)
Total delta-V (dV to Orbit) : 5,388 m/s (1,837 m/s)
Surface TWR : 1.42
Contract for Construction : Year 2, Day 193
Nominal Build Time : 27 days
Cost : 33,674 funds
Launch Site : KSC
Launch Date/Time : Year 2, Day 223, 00:21
Pilot : Megcal Kerman
Engineer : Doodbury Kerman
The launch, Munar transfer, and rendezvous proceeded nominally.

I have the mods Kerbal Inventory System and Kerbal Attachment System (KIS/KAS) installed. Those mods allow you to carry parts along and then attach those parts while your Kerbal is on EVA. It allows you to do things like attach struts to reinforce two docked craft. You can connect fuel lines between two landed craft to transfer resources. What I like to do with craft left in orbit after I rescue their crew is attach a Z-100 Rechargeable Battery Pack, OX-STAT Photovoltaic Panel, and an HG-5 High Gain Antenna to the craft, turning what would otherwise be useless debris cluttering orbit into a discount relay satellite.
Mission Statistics
Total Mission Time : 2 days, 5 hours
Landing Site : 846 k m southwest of Woomerang Launch Site