Floating Free
Dec. 25th, 2018 12:55 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Most of the rescue-from-orbit contracts involve a Kerbal that has become trapped in orbit with their module. Year 2 of my career playthrough had 16 rescues, and Year 3 had half as many. Now a quarter of the way into Year 4 and I have had two rescues, but this time without modules.
The Kerbals in orbit with just their space suits.
It is strange, and fun, to imagine the circumstances that would find them in such a predicament. Were they forces to abandon ship? Did they go on an EVA and then have their crewmates forget they were out there and come home? Given this is Kerbal Space Program, either seems just as likely.

On rescuing Phofurt Kerman from orbit, another contract immediately appeared to rescue someone else from orbit as well. That portents a string of contracts coming up. This mission flew an automated Yivotanang B-V which is really a 3-crew transfer craft designed to rotate crew from a Kerbin orbiting space station. Too much spacecraft for the mission. Rescue missions had been launched with automated 2-crew Chiravot-class craft so I could take up an engineer with some KIS/KAS explosives to destroy the empty module. If Kerbals are now going to get themselves trapped in orbit without a module, I will start adding an automated Quicksilver-variant to the Kerbal Construction Time queue for these rescue missions.
It’ll be cheaper that way.
The Kerbals in orbit with just their space suits.
It is strange, and fun, to imagine the circumstances that would find them in such a predicament. Were they forces to abandon ship? Did they go on an EVA and then have their crewmates forget they were out there and come home? Given this is Kerbal Space Program, either seems just as likely.

On rescuing Phofurt Kerman from orbit, another contract immediately appeared to rescue someone else from orbit as well. That portents a string of contracts coming up. This mission flew an automated Yivotanang B-V which is really a 3-crew transfer craft designed to rotate crew from a Kerbin orbiting space station. Too much spacecraft for the mission. Rescue missions had been launched with automated 2-crew Chiravot-class craft so I could take up an engineer with some KIS/KAS explosives to destroy the empty module. If Kerbals are now going to get themselves trapped in orbit without a module, I will start adding an automated Quicksilver-variant to the Kerbal Construction Time queue for these rescue missions.
It’ll be cheaper that way.